Game Development

Game Development

Bloomfield College - Bloomfield, NJ

  • BA

Over two-thirds of all U.S. households play video games, and 49% own an average of 2 console systems. The average game player is over 30 years old (37% are over 36) and has been playing games for 12 years. Forty-seven percent of all game players are women, and women gamers over 18 years old almost double the number of boys age 17 and younger who play games. In the United States alone, the Video Game Industry brought in 24.75 billion dollars in 2011. Worldwide sales were at 52 billion, and are expected to grow to 70 billion by 2017. This growth is facilitated by the increasing acceptance of video games in modern society, and the expanding adoption of video game methodologies and technologies for use in advertising, business, education, health, politics, research, social activism, training, etc. Application of game design concepts (called “Gamification”) of everyday items like credit cards, frequent flyer programs, and food and drink purchases affects everyone (Starbucks and Subway are great examples of gamified points and reward systems). The bottom line is that video games are quickly becoming an integral part of our everyday lives.

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