Program Description The bachelorÕs degree program in Game Art & Design offers a broad range of work-ready design and technology competencies focused on career paths in the specialty of game art and design. Students begin with a foundation in drawing, color, design, and computer applications. From this foundation, they have the opportunity to develop advanced skills in various aspects of computer graphics and animation. Students can use tools of the computer animation profession, ranging from modeling to animation to game engines. In addition to software applications, students use scanners, printers, and classroom presentation equipment. These tools are designed to enhance the studentsÕ flexibility and creativity, and enable them to produce an individualized portfolio that demonstrates their practical and technical abilities to potential employers. To be accepted into the Game Art & Design program, a minimum cumulative GPA of 2.5 and a portfolio are required. See Policies and Procedures section for more details and portfolio guidelines. GRADUATION REQUIREMENTS To receive a Bachelor of Science degree in Game Art & Design, students must: receive a passing grade or credit for all required coursework; earn a minimum of 180 quarter credits; achieve a cumulative GPA of 2.0 or higher; meet portfolio or other requirements as outlined by the program; and satisfy all financial obligations to The Art Institute. PROGRAM OBJECTIVES Upon successful completion of the program, graduates should be able to: ¥ Apply traditional and digital art skills showing a solid foundation of the principles of game art & design according to professional industry standards. ¥ Demonstrate the requisite presentation, interviewing, resume-building and game business knowledge critical to seeking an entry-level artist and/or designer position in the industry. ¥ Employ the principles of gaming, balance and usability to plan and create game rules, mechanics, environments, aesthetics and experiences. ¥ Apply the skills necessary to create game art assets for use in industry standard engines through all stages of the production pipeline. ¥ Demonstrate knowledge of the managerial and developmental aspects of the game production pipeline and demonstrate knowledge of planning, scope, soft skills, problem solving, deadlines and economics that go into making a market-ready game. ¥ Complete assignments and projects to include designing level play and background stories, creating characters and related environments, and applying knowledge of video and computer games to evaluate game products. ¥ Seek entry-level employment as game asset designers, 2-D and 3-D artists, lighting specialists, background artists, illustrators, level designers, digital model makers, and texture mappers.